Clue cards represent knowledge as well as physical objects. Learning who someone is, noticing a problem, or reading a document can be as useful as collecting an object.

On this page
  1. Build your knowledge
  2. Return with a relevant topic
  3. Clue list

Build your knowledge

Inspect the environment, read documents, and talk to passengers. New information can add a clue to your collection.

A clue such as Wife or Daughter represents recovered knowledge. It is not an item you craft or consume like a bottle of medicine.

Return with a relevant topic

Bring relevant clues into your conversations and interactions. The suitcase puzzle, for example, depends on knowledge from two different sources.

An introduction matters socially as well as mechanically: Garret explicitly objects when Samuel demands answers without identifying himself.

Clue list

Clues documented here

Sources and guide coverage

Checked against Steam demo build 26144763. Game updates and gameplay modifiers can change values. Availability and unresolved questions are explained in the wiki’s coverage guide.

File
Story dialogue program and English localization
Object
DaughterLetter, CoupeTableText, SuitcaseContent, Garret.c6b60f79
Pointer
DaughterLetter instructions 0–15; CoupeTableText instructions 0–15; SuitcaseContent instructions 0–21; Garret.c6b60f79 instructions 0–82
View the evidence record