DREADLINE EXPRESS / ARTICLE DIRECTORY
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33 articles
About these guides
These pages explain the game in everyday language, with puzzle solutions and meaningful character interactions.
Alcohol bottles
Alcohol bottles are a clue about Garret and his past.
Alien sky
Alien sky is a clue about the hostile world outside the train.
Apothecary
The Apothecary clue reveals that you are Samuel Mather, a specialist in medicines and their effects.
Clue cards and conversations
Clue cards represent knowledge as well as physical objects. Learning who someone is, noticing a problem, or reading a document can be as useful as col
Combinatorist
The Combinatorist clue identifies Euler P. Meadow and his mathematical profession.
Daughter
The Daughter clue identifies Theresa Mather. She was born in 1938 and boarded the train at eight years old.
Euler P. Meadow
Euler is a combinatorist whose distress is closely tied to the constant noise of the train.
Garret Willcott
Garret is a former judge seated near a display of empty bottles.
Jacob
Jacob isolates himself behind an improvised blanket shelter.
Jacob’s shelter
Jacob’s improvised shelter is a physical expression of his decision to separate himself from the other passengers.
Judge
Judge is the clue associated with Garret Willcott’s profession.
Last human train
The Last human train clue describes the passengers’ dependence on the train after the loss of the world they knew.
Laudanum
Laudanum is a limited resource with several possible uses. Consuming or giving away your last dose affects which later choices remain available.
Laudanum and important choices
The case contains one remaining dose of laudanum. Treat it as a decision that can close off alternatives.
Leaving the starting compartment
There is more than one way to clear the opening door obstruction. You can preserve laudanum by waiting at the clock after collecting the food tray.
Light
Light is a clue about visibility inside the train. You can use the nearby candle to read the scratched message on your compartment table.
Maisie
Maisie is the girl whose voice challenges you to give a password from behind her door.
Maisie’s door
A voice behind Maisie’s door demands a password.
Membership insignia
The Membership insignia marks the Supreme Engineer’s personal oversight of Samuel. The accompanying letter tells you to visit the Conductor.
Opening walkthrough
Recover your identity, investigate the compartment, and get into the passenger carriage. This route keeps the last dose of laudanum available for late
Passenger carriage
The passenger carriage lets you connect the clues from your room with the lives of the other passengers.
Password
Password is the clue created by Maisie’s challenge at her door.
Restrictive regime
Restrictive regime is the clue about the train’s rules, including limits on movement and written records.
Samuel Mather
You play as Samuel Mather, an apothecary recovering his identity and memories aboard the train.
Sins
Sins is a clue about the guilt that weighs on Garret.
Starting compartment
The starting compartment contains the clues and supplies needed to recover your identity and leave the room.
Suitcase combination
The work case in your starting compartment opens with the birth years of Rose and Theresa Mather.
The Conductor
The Conductor enforces the train’s rules and directs Samuel during the opening sequence.
The Supreme Engineer
The Supreme Engineer is the authority behind the insignia and the instructions delivered to Samuel.
Unbearable noise
Unbearable noise is the clue about Euler’s severe reaction to the constant sounds of the train.
Voluntary isolation
Voluntary isolation describes Jacob’s decision to separate himself from the other passengers behind an improvised shelter.
Wife
The Wife clue identifies Rose Mather and gives her birth year as 1917.